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CASTLE

This project aimed to learn Unreal Engine 5 and gain more experience with level design. All white assets and characters are meant as placeholders to tell a story.

Software :
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Role:  Level Designer
Team Size: 1
Duration: 5 Days
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The entrance of the map where the player is introduced to the beginning of the following area full of hostiles and enslaved people.

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A bird's eye view of the entire map.

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The players view from the ground near the entrance of the map. In the distance, the player can see a side entrance to the map to sneak past the guard tower.

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The players view the enemy barracks in the middle of the map.

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The enemy barracks and HQ buildings from the top of a mountain.

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A NPC campsite near the entrance of the map

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This is the player's view as they return to where they came from.

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What the map looked like before assets were painted on the map's terrain.

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A view of the enemy base from the bridge.

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Testing how the map felt from the enemy tower to get a feeling of scale.

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One of the early versions of the map before final sculpt changes were made to the terrain. The building at the back of the map was removed from the final version of the map.

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Before the last changes were made, the player could walk through many mountains and hills. I didn't feel they were needed, and the map felt too big, so I removed them and decreased the size.

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The initial sculpt of the map. These mountains did not make it to the final version.

©2020 by Rodolfo Gurrola Jr.. Proudly created with Wix.com

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